Skip to content
Rift Studio
Windows Beta

Download the Windows beta or request access.

If beta access has already been issued to your account, your download appears below. If not, join the early access list while the Windows rollout expands beyond the current invite-only beta.

Need beta access?

Join the early access list to get notified as the Windows beta opens up more broadly.

By subscribing you agree to our Privacy Policy.

Windows

Windows 10/11 · 64-bit · First platform

Invite-only beta

Eligible accounts can download the current beta now. Broader public rollout follows after more hardening.

macOS

Apple Silicon & Intel · On the roadmap

After Windows beta
System Requirements

What you need.

minimum

  • OSWindows 10 (64-bit)
  • CPU64-bit Intel i5 / AMD Ryzen 5 (SSE2)
  • RAM8 GB (16 GB with AI features)
  • Storage2 GB (+ 12 GB for AI models)
  • GPUOpenGL 2.0 (optional, software fallback)
  • AudioASIO-compatible interface recommended
  • Display1280 × 800

recommended

  • OSWindows 11 (64-bit)
  • CPUIntel i7 / AMD Ryzen 7 or better (AVX2)
  • RAM32 GB or more
  • StorageSSD with 20 GB+ free
  • GPUAny discrete or integrated with OpenGL 2.0+
  • AudioASIO interface at 256 samples
  • Display1920 × 1080 or higher
Milestones

Recent development milestones.

A snapshot of the major internal builds and feature milestones leading toward the public Windows beta.

v0.3.1LatestMarch 2026
  • Fixed crash when scanning certain VST3 plugins with non-ASCII paths
  • Improved convolution reverb CPU usage by 18% via partitioned FFT
  • Fixed MIDI CC automation not recording in certain take lane configurations
  • Added 60 new instrument presets across Wavetable, Analog, and FM synths
  • Fixed Modular Grid cable rendering glitch on high-DPI displays
  • Improved Session Intelligence classification accuracy for layered sounds
  • Fixed audio export occasionally truncating the last 50ms of a session
v0.3.0January 2026
  • Dolby Atmos 7.1.4 rendering with binaural headphone monitoring
  • Modular Grid: node-based patching environment
  • Three new instruments: Granular Synth, Physical Model, Sample Slicer
  • ADM metadata export for Atmos deliverables
  • Object-based spatial panner on every channel strip
v0.2.1November 2025
  • Fixed audio dropout on high track-count sessions
  • Resolved MIDI clock sync drift over long sessions
  • Fixed Device Builder undo crash
  • Improved VST3 plugin scanning reliability
v0.2.0October 2025
  • Stem Separator: offline source-separation workflow with model-backed 4-stem and 2-stem paths
  • Production Copilot: real-time mix analysis and suggestions
  • Natural Language Mixer for Studio edition
  • Session Snapshots: save and recall entire session states
  • Performance improvements: 30% lower CPU on mixdown
v0.1.0August 2025
  • Session Intelligence with auto-track organization
  • 8 built-in instruments and 25+ built-in effects
  • Device Builder with visual node patching
  • 64-bit float audio engine with automatic latency compensation
  • Command Palette, keyboard-first workflow