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Rift Studio

The DAW that builds the session with you.

Rift Studio is a Windows-first production workstation in active development. It organizes sessions, surfaces mix problems, and keeps AI-assisted workflows local and optional — with the current focus on stability, presets, and documentation.

Windows public beta in development

Current Build
Windows beta focus
Session View
Ideas, routing, and mix status in one place
Drums
Bus Aready
Bass
Bus Amasking
Lead Vox
Bus Bwatch
FX
Returnstable
Mix Copilot
Background checks
Bass / kick masking
92 Hz overlap
Stereo balance
Within target
Limiter headroom
-0.6 dBFS
Release Work
Current shipping priorities
Stability
Stress tests
Presets
Factory packs
Docs
Getting started
Plugins
Safer scan path
Trust Signals
What this build is optimized for
Plugin formats
VST3 + CLAP
Spatial
Atmos 7.1.4
Processing
Local / optional AI
Session Safety
Boring reliability work that matters
Background plugin scan
Crash isolation
Bounce / export
Deterministic path
Recovery
Autosave + session recall

Session Intelligence

Rift Studio analyzes your project in real time — auto-organizing tracks, building signal routing, and surfacing mix problems before you notice them.

Production Copilot

Smart actions eliminate repetitive setup. Auto gain staging, natural-language mixing commands, and optional stem separation workflows help you move from idea to full arrangement faster.

Windows-First Foundation

Built-in instruments, VST3 and CLAP hosting, modular routing, and local analysis workflows are shipping first. The current product push is trust: stability, stress tolerance, and faster first-run onboarding.

How It Works

From stems to finished session in seconds.

This is what session-aware production actually looks like.

Import
Step 1
Incoming Audio
Drag files into a new session
Lead_Vocal.wavqueued
Kick_01.wavqueued
BassDI.wavqueued
Pad_Stem.wavqueued
Detected Context
Fast session setup without a template
Tempo
124 BPM
Key
F minor
Session type
Beat / vocal

Start with audio, MIDI, or both

Drop in stems, record a take, or start from instruments. Rift Studio tags the session and keeps the setup lightweight.

Track Setup
Step 2
Drums
Drum Bus
-7.2 dB
Bass
Music Bus
-9.0 dB
Lead Vox
Vocal Bus
-10.3 dB
FX
Return A
-12.0 dB

Tracks get organized fast

Names, colors, and routing suggestions land early so the session feels structured before the mix gets crowded.

Mix Diagnostics
Step 3
Frequency Map
Where conflicts stack up
Active Alerts
Actionable, not automatic
Kick + bass masking
Suggested dynamic EQ
Lead vocal peak
1.1 dB over target
Stereo center
Healthy image

Copilot surfaces issues

Mix Copilot flags masking, clipping, stereo imbalance, and other translation risks while you work.

From Scene to Arrangement
Step 4
Session Scenes
Sketch the structure
Introready
Verseplaying
Liftready
Hookready
Arrangement View
Commit the structure
Drums
Bass
Lead Vox

Move from sketch to arrangement

Session View, arrangement editing, and modular routing stay connected so ideas survive the jump from loop to finished track.

Composition

Two views. One workflow.

Switch between a pattern-based Session View for sketching ideas and a linear Arrangement View for finalizing your track — without losing a beat.

Session View

Session View

A flexible clip grid for launching patterns, building loops, and experimenting with arrangement ideas in real time. Trigger clips individually or fire entire scenes.

  • Clip GridUp to 256 tracks × 64 scenes
  • Scene LaunchOne-click row trigger
  • Pattern AssignPer-slot pattern routing
Session View
Clip launcher
Drums
Bass
Chord Rack
Lead Vox
Arrangement

Arrangement & Automation

A full linear timeline with bezier-curve automation, per-track comping, and non-destructive clip editing. Automate any parameter with sub-sample accuracy.

  • Bezier AutomationCurves, not just lines
  • 128 Mixer TracksUnlimited routing
  • Latency CompensationAutomatic PDC
Arrangement
Timeline
19172533414957
Drums
Bass
Lead Vox
Automation
Readable curve editing
Sound Design

Eight instruments. Production-ready from day one.

Every instrument is built directly into the engine — no external dependencies, no latency overhead. From classic analog modeling to granular textures and physical modeling.

Wavetable Synth

Dual wavetable oscillators with a sub oscillator, morphing between 8 waveforms including Sine, Saw, Square, SuperSaw, Organ, and Vocal shapes.

Analog Synth

Virtual analog architecture with three oscillators, classic filter topologies, and warm saturation modeling for vintage hardware character.

FM Synthesizer

Operator-based FM synthesis with flexible stacking, ratio tuning, and feedback routing for metallic, bell-like, and evolving timbres.

Granular Synth

Import any audio file and scatter it into up to 2048 simultaneous grains. Control density, pitch spread, and position for ambient textures and evolving pads.

Drum Machine

Synthesized and sample-based drum kits with per-voice processing. Layer kicks, snares, and hats with independent pitch, decay, and saturation controls.

Physical Model

Physically modeled strings, plucked instruments, and resonant bodies. Adjust material, excitation, and damping to create acoustic sounds from pure math.

Sample Slicer

Transient-aware audio slicing with up to 128 slices, per-slice processing, and automatic MIDI mapping — chop any loop into a playable instrument.

Advanced Sampler

Multi-zone sample playback with 128 zones, velocity layers, round-robin groups, and multiple loop modes for deep sampling workflows.

Mixing

Mix in stereo. Master in Atmos.

From a focused stereo mix to full object-based spatial audio — Rift Studio's mixing engine scales to the format your project demands.

Modular Grid

Modular Grid

Break out of the channel strip. Visually patch audio and MIDI between any instrument, effect, or third-party plugin using bezier cables on an open canvas.

  • Node-Based RoutingDrag & connect
  • Bezier CablesVisual signal flow
  • Plugin IntegrationVST3 & CLAP support
Device Grid
Node routing
Audio In
Filter
Delay
Reverb
LFO
Spatial Audio

Dolby Atmos 7.1.4

Native 12-channel spatial rendering with VBAP panning, up to 128 audio objects, binaural headphone monitoring, and ADM metadata export — no external renderer required.

  • 7.1 Ear LevelL R C LFE Lss Rss Lrs Rrs
  • Height Layer4 overhead channels
  • Binaural DecodeHeadphone monitoring
Spatial Mixer
Atmos 7.1.4
Object Field
Channel + object monitoring
L
R
C
Ls
Rs
Obj 1
Obj 2
Renderer Status
Headphone-safe checks
Binaural fold-down
Enabled
Bed channels
7.1.4 active
Dialogue object
2.0 dB above bed
Intelligent Processing

Tools that listen while you work.

Every processing tool runs locally on your machine. No cloud. No subscription. No data leaves your computer.

AI

Stem Separation

Drop audio onto the timeline and run offline stem separation when optional separation models are installed. Supports both model-backed 4-stem and 2-stem workflows, with fallback behavior when those models are unavailable.

    Stem Workflow
    Offline
    Source Audio
    One file in
    Separated Outputs
    Model-backed when installed
    Vocals
    model-ready
    Drums
    model-ready
    Bass
    model-ready
    Other
    spectral fallback
    Mix Analysis

    Mix Copilot

    A background analysis engine that continuously monitors your mix for frequency clashes, clipping, phase problems, mud buildup, loudness imbalance, and dynamic range issues.

      Production Copilot
      Review mode
      Suggested Actions
      Review before applying
      Bass masking
      Dynamic EQ at 92 Hz
      Lead vocal gain
      +1.2 dB riding suggested
      Reverb send
      Return A fits target
      Safe Apply
      Nothing changes without consent
      Preview path
      Non-destructive
      Apply mode
      One click per action
      Fallback
      Dismiss and continue

      Auto Gain Staging

      One-click genre-aware level optimization. Analyzes every track's peak and RMS against target headroom, then sets gain staging automatically.

      Sound Search

      Type what you hear in your head. The search engine matches your text query against your entire sample library using audio-embedding similarity.

      Natural Language Mixer

      Type plain-English instructions like "cut the muddiness on the bass" and Rift Studio translates them into EQ, compression, and plugin adjustments.

      LUFS Metering

      Integrated and short-term loudness metering displayed in real time on the spectrum panel, ensuring your masters comply with streaming platform standards.

      Step Sequencer

      Program beats and melodies with up to 256 steps per pattern, with per-step velocity, probability, and note length for rhythmic variation.

      Under the Hood

      Built different. Not just marketed different.

      Four purpose-built engines power every session. No wrappers, no shortcuts.

      Session Intelligence Engine

      Real-time project analysis that understands track relationships, signal flow, and mix balance — providing continuous feedback as you work.

      Real-time Safe Audio Core

      Lock-free audio processing with automatic latency compensation, 128-track mixing, and sample-accurate automation on any modern hardware.

      Modular Device System

      Every instrument and effect is a composable device node. Patch them visually, build custom signal chains, and create entirely new tools.

      Agentic Workflow Engine

      Natural-language commands, auto gain staging, optional model-backed stem separation, and sound search — combining shipped local AI with additional downloadable model paths.

      Readiness

      Built to expand. Shipping with focus.

      Extensibility matters, but the current push is core-workflow trust: reusable devices, better presets, and documentation that gets new sessions moving fast.

      Device Builder

      Design custom instruments and effects using the visual modular grid. Save reusable chains and devices directly inside your own workflow.

      Presets & Templates

      Factory presets, genre templates, and stronger first-run content are part of the current release hardening work.

      Shipping Focus

      Docs & Tutorials

      Guides, reference docs, and getting-started flows are being expanded so the first session feels immediate instead of exploratory.

      In Progress
      Editions

      Choose your edition.

      Start producing today and upgrade whenever you're ready.

      Intro

      $99

      One-time purchase · Perpetual license

      • 32 audio tracks
      • 16 MIDI/instrument tracks
      • All built-in instruments
      • All built-in effects
      • Device Builder
      • Session Intelligence
      • Stereo mixdown
      • Community support
      See pricing
      Most Popular

      Producer

      $249

      One-time purchase · Perpetual license

      • 128 audio tracks
      • 128 MIDI/instrument tracks
      • All built-in instruments
      • All built-in effects
      • Device Builder
      • Session Intelligence
      • Production Copilot
      • Surround up to 7.1
      • Email support
      See pricing

      Studio

      $449

      One-time purchase · Perpetual license

      • 128 audio tracks
      • 128 MIDI/instrument tracks
      • All built-in instruments
      • All built-in effects
      • Device Builder
      • Session Intelligence
      • Production Copilot
      • Dolby Atmos 7.1.4
      • Natural Language Mixer
      • Take Lanes & Comping
      • Lifetime free updates
      • Priority support
      See pricing
      Design Principles

      Built with intent.

      Every feature exists for a reason. Here's what drives the design of Rift Studio.

      Drop your stems in and the routing builds itself. Session Intelligence analyzes audio content and maps tracks, buses, and sends automatically.

      Automatic Routing

      Patch anything to anything, visually, with bezier cables. The Modular Grid treats every effect, instrument, and bus as a node in a single unified graph.

      Modular Signal Flow

      Production Copilot monitors your mix in real time — flagging frequency clashes, phase issues, and gain staging problems before they become problems.

      Intelligent Analysis

      Build custom instruments and effects with the Device Builder. Combine DSP nodes visually, expose parameters, and export as sharable presets.

      Extensible Devices

      64-bit float processing and native Atmos 7.1.4 rendering, optimized with SIMD intrinsics. Designed to run on modest hardware without compromise.

      Efficient Engine

      Keyboard-first workflow with Command Palette, one-key track creation, and inline processing. Built for producers who think faster than they click.

      Keyboard-First Design

      Get on the Windows beta list.

      Rift Studio is being hardened for long sessions, safer plugin handling, and stronger onboarding. Join the waitlist and get the beta when it is ready.