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Rift Studio
Changelog

What's changed.

Every release, every feature, every fix — documented here.

v0.3.1

LatestMarch 2026

Latest

  • Fixed crash when scanning certain VST3 plugins with non-ASCII paths
  • Improved convolution reverb CPU usage by 18% via partitioned FFT
  • Fixed MIDI CC automation not recording in certain take lane configurations
  • Added 60 new instrument presets across Wavetable, Analog, and FM synths
  • Fixed Modular Grid cable rendering glitch on high-DPI displays
  • Improved Session Intelligence classification accuracy for layered sounds
  • Fixed audio export occasionally truncating the last 50ms of a session

v0.3.0

January 2026

Dolby Atmos, Modular Grid, new instruments

  • Dolby Atmos 7.1.4 rendering with binaural headphone monitoring
  • Modular Grid: node-based patching environment
  • Three new instruments: Granular Synth, Physical Model, Sample Slicer
  • ADM metadata export for Atmos deliverables
  • Object-based spatial panner on every channel strip

v0.2.1

November 2025

Bug fixes

  • Fixed audio dropout on high track-count sessions
  • Resolved MIDI clock sync drift over long sessions
  • Fixed Device Builder undo crash
  • Improved VST3 plugin scanning reliability

v0.2.0

October 2025

Modular Grid, Stem Separator

  • Stem Separator: offline source-separation workflow with model-backed 4-stem and 2-stem paths
  • Production Copilot: real-time mix analysis and suggestions
  • Natural Language Mixer for Studio edition
  • Session Snapshots: save and recall entire session states
  • Performance improvements: 30% lower CPU on mixdown

v0.1.0

August 2025

Initial release

  • Session Intelligence with auto-track organization
  • 8 built-in instruments and 25+ built-in effects
  • Device Builder with visual node patching
  • 64-bit float audio engine with automatic latency compensation
  • Command Palette, keyboard-first workflow

Always improving.

Download the latest version and see these changes in action.